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Dev-(b)log #4 – Survive the Maze is Back!

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Hello friends! I have some exciting updates from the past couple of weeks. As I mentioned two weeks ago, I have the foundation laid, and I am finally re-building Survive The Maze in the Godot game engine! There were a number of factors that led me to the decision to switch engines, but so far I am very happy with the new direction this is going.

It’s on a store now!

For the first time ever, you can download a game I made from an online store. I spent a few days creating the fundamentals in order to get a working prototype together. I submitted this game to the “AI and Games Jam 2021” There is still a lot of work to do, but I am excited by the progress I have made in such a short amount of time, and it is really encouraging to have a working game together in such a short amount of time.

Can you spot my game? Voting is open now, feel free to check out my game, and others.

What’s next?

My current plan is to get the sound and art started next, there is another game jam (One Game A Month) that I am targeting for a second, more complete release. This is a much faster development time than the year and a half that I put into the Unity version of the game, but I have learned a lot and grown greatly since then, and I believe that I can complete a good game in that amount of time. I can choose to continue development for as long as the game needs, but I think that it would be wise for me to set short goals that keep the game fun and playable at every step along the way.