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dev-blog Release

Dev-(b)log #4 – Survive the Maze is Back!

I would love to hear from you! Feel free to connect on Discord, check us out on Facebook, or subscribe so you never miss an update!

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Hello friends! I have some exciting updates from the past couple of weeks. As I mentioned two weeks ago, I have the foundation laid, and I am finally re-building Survive The Maze in the Godot game engine! There were a number of factors that led me to the decision to switch engines, but so far I am very happy with the new direction this is going.

It’s on a store now!

For the first time ever, you can download a game I made from an online store. I spent a few days creating the fundamentals in order to get a working prototype together. I submitted this game to the “AI and Games Jam 2021” There is still a lot of work to do, but I am excited by the progress I have made in such a short amount of time, and it is really encouraging to have a working game together in such a short amount of time.

Can you spot my game? Voting is open now, feel free to check out my game, and others.

What’s next?

My current plan is to get the sound and art started next, there is another game jam (One Game A Month) that I am targeting for a second, more complete release. This is a much faster development time than the year and a half that I put into the Unity version of the game, but I have learned a lot and grown greatly since then, and I believe that I can complete a good game in that amount of time. I can choose to continue development for as long as the game needs, but I think that it would be wise for me to set short goals that keep the game fun and playable at every step along the way.

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Release

Atonement is complete!

I would love to hear from you! Feel free to connect on Discord, check us out on Facebook, or subscribe so you never miss an update!

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Atonement is my first complete game so far. It is also my first attempt at creating an interactive parable. Honestly, I originally intended for the game to carry a more somber mood (it is called Atonement, after all), but the orchestral scores I tried just didn’t fit the game I was making. When I put in the current soundtrack, I laughed so hard that I fell out of my chair. It was perfect, and I realized that my game had, in part, created itself.

I challenged myself to create this game in two weeks. It took three, but the extra time was definitely well spent. The game is intentionally short, I don’t want to put unnecessary filler in if it doesn’t support the core themes. You can play in-browser below, or download the game for PC if you prefer (More options may come soon 🤞). The audio does hitch a bit for the web version, but I would recommend keeping the music on anyways.

Atonement

Windows portable version here

<Click Here to load the game in its own page>

Every game I make is open-sourced and free. If you want to contribute to this project, or help with future games, please let me know! I would love to collaborate with a real artist for my next one.

Credits and details:

The source code for this game is publicly available at https://gitlab.com/sdggames/atonement

Engine: Godot v3.2.3

Art: Hand drawn by me, colored by my wife Jessica

Sound effects: Free audio from freesound.org, the full effect list is here. Most sounds were edited in length

Music: Rogue Strings Rag by code_box on freesounds.org

Bugs: Generously and abundantly contributed by yours truly

Categories
Release

Play Anywhere!

I would love to hear from you! Feel free to connect on Discord, check us out on Facebook, or subscribe so you never miss an update!

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My third release is here to play! You can play my game right here, or you can download it and play anywhere!

Download and play!

I built an updater right into the game so you never miss a release! The game will let you know when there is a new version available.

If you don’t like installers, you can download the portable version here.

Play online:

I still recommend full screen mode (the blue icon in the bottom-left corner). Some web browsers (Chrome) may experience slowdowns as the content loads in. It gets smoother after a minute. You can try another web browser, or play offline if you want the best experience.

<Click Here to load the game in its own page>

What’s new in Release 0.0.3.0?

Feature updates:

  • Added in a versioning system that will auto-notify you when an update is available
  • Created an .msi installer file for the game

Bug Fixes/Improvements

  • Reworked the debugging menus and built-in unit tests
  • Probably introduced some new bugs ¯\_(ツ)_/¯
Categories
Release

My First Update!

I would love to hear from you! Feel free to connect on Discord, check us out on Facebook, or subscribe so you never miss an update!

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Survive the Maze here to play! There is still a lot of work to do, so please send me your ideas/suggestions/issues. I will be releasing a new update every two weeks. Enjoy!

(Note: There are no loading screens. It is not frozen, the first 60 seconds of gameplay are just a little hitch-ey. It gets smoother after that)

Fullscreen mode recommended (the blue icon in the bottom-left corner).

<Click Here to load the game in its own page>

What’s new in Release 0.0.2.0?

Feature updates:

  • There are introductions and instructions in the game itself!
  • The AI is much smarter, although it still has some learning to do.

Bug Fixes/Improvements

  • Behind the scenes cleanup
  • Fixed some bugs
  • Introduced some new bugs ¯\_(ツ)_/¯

Categories
Release

My First Release!

I would love to hear from you! Feel free to connect on Discord, check us out on Facebook, or subscribe so you never miss an update!

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Survive the Maze here to play! There is still a lot of work to do, so please send me your ideas/suggestions/issues. I will be releasing a new update every two weeks. Enjoy!

(Note: There are no loading screens. It is not frozen, the first 60 seconds of gameplay are just a little hitch-ey. It gets smoother after that)

Fullscreen mode recommended (the blue icon in the bottom-left corner).

<Click Here to load the game in its own page>

How to play:

Survive the Maze requires a mouse with a right-click functionality (no touch support yet) A keyboard is recommended.

Minotaur (Fear the Light) – Right-click to move. You can pass through walls as long as they are not lit.

Spartan (Bear the Light) – Left click to select a character, right click to move him. You can drag to select multiple characters as well. Walk into a defeated ally to bring them back.

Use the scroll wheel to zoom, click and drag the middle mouse or use the arrow keys to move the camera around.