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Welcome to SdgGames!

Hello! My name is Matthew, and I have a slightly crazy vision for a games studio.

A lot of people out there focus on making games. Some (usually larger) studios focus on making money through games. I am designing a studio around the sole goal of making a difference through games.

I know, that sounds cheesy. But I’m doing my best to ensure that every single detail supports this vision. For that reason, SDG Games (from the Latin “Soli Deo Gloria”)  might look a little different from your average Indie Games studio.

  • First off, I want every game I make to say something important. There are a lot of negative stereotypes around gamers and the games industry, and I want to meet them head-on. I would rather create a game that changes a single person’s life than create a game that sells a million copies (although, I wouldn’t mind if I can do both!)
  • Second, my games are always Free or PWYW (pay what you want) so everyone can afford to play. Any proceeds I do make will be directly reinvested into charities I believe in or reinvested into the gaming community. I don’t need the money; I already have a day job.
  • Finally, my games are always Open Sourced, so anyone can contribute. I have a lot of ideas for games that I am, frankly, incapable of making by myself, and I hope that others will get excited and join the cause over time.

I started small and am taking on projects that are at my current skill level. Currently, I am producing Survive The Maze, my second game so far. You can play the latest release of my games below, or read my latest dev (b)log. I publish something new every two weeks, so keep an eye out!

I’m glad that you’re here! You can play my game below.

About Survive The Maze

Survive The Maze is a head-to-head strategy arcade game drawing inspiration from the ancient myth of the Minotaur’s labyrinth. It is also…

Play Atonement

Atonement is my first complete game so far. As far as I am aware, this is the first theological exploration game to feature…

Latest Dev-(b)log:

Hello friends! I have some exciting updates from the past couple of weeks. As I mentioned two weeks ago, I have the foundation laid, and I am finally re-building Survive The Maze in the Godot game engine! There were a number of factors that led me to the decision to switch engines, but so far I am very happy with the new direction this is going.

It’s on a store now!

For the first time ever, you can download a game I made from an online store. I spent a few days creating the fundamentals in order to get a working prototype together. I submitted this game to the “AI and Games Jam 2021” There is still a lot of work to do, but I am excited by the progress I have made in such a short amount of time, and it is really encouraging to have a working game together in such a short amount of time.

Can you spot my game? Voting is open now, feel free to check out my game, and others.

What’s next?

My current plan is to get the sound and art started next, there is another game jam (One Game A Month) that I am targeting for a second, more complete release. This is a much faster development time than the year and a half that I put into the Unity version of the game, but I have learned a lot and grown greatly since then, and I believe that I can complete a good game in that amount of time. I can choose to continue development for as long as the game needs, but I think that it would be wise for me to set short goals that keep the game fun and playable at every step along the way.